Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Thursday, July 28, 2022

Team Chu and the Battle of Blackwood Arena

Dao, Julie C. Team Chu and the Battle of Blackwood Arena
July 26th 2022 by Farrar, Straus and Giroux 
E ARC Provided by Edelweiss Plus
 
Sadie and Clarence "Clip" Chu LOVE to play laser tag and get very competitive when they and their friends play games at the local Lase-Zone. Clip is a bit older and a little better at the game that Sadie is, and he loves to rub it in her face when she loses. Sadie excels at school and Clip doesn't, so he's jealous and a little miffed that she is trying to best him at the one area where he feels successful. Sadie often bristles at the way her Vietnamese grandparents fawn over Clip just because he's a boy, so there is a very realistic undercurrent of sibling rivalry that impacts their laser tag games. When a new gaming center is built in their town, the kids are very excited. The night before the opening, the go to the site to have a look and meet the owner, Mardella Blackwood. She is kind enough to show them around, and even gives them a few tickets. The most exciting thing about Blackwood Arena is the Virtual Reality aspect of the laser tag courts, and the fact that the winners on the leader boards for the complex will have the opportunity to participate in a reality survival type show run by Blackwood's parent company, JCD Universal, a multimedia conglomerate that produces many of the games Clip loves. This intensifies the rivalry, and as summer vacation begins, Clip decides to sneak off and play a few rounds to help rack up points. Unfortunately, he runs into Tom, a boy whom both he and Sadie have seen before in the game. Tom claims that he is stuck in the video game and needs help to get out. When Clip goes missing, Sadie is able to pinpoint the last place he was seen as Blackwood. Will she and her friends be able to rescue clip and manage to free Tom from his captivity as well? This is one of those books where I don't want to give too many details and spoil some of the plot twists!
Strengths: I guess that technically, laser tag is not a computer/video game, but this certainly going to have huge appeal for young readers who love technological games! There are plenty of details about what the children are doing, and, like with football books, I figure if I don't quite understand everything in the play-by-plays, it will go over well with the target demographic who WILL understand everything. My favorite part was the supportive but busy parents, and the grandparents who step in to take care of the children. The grandmother being called on the carpet by Sadie for how she treated Clip preferentially was fantastic, and I loved that the grandmother understood what she did and took steps to treat her grandchildren more equally. There is even some nasty anti-Asian bullying against Clip that Sadie stands up to, and it's good to see that other kids who are around stick up for the Chus as well. The Blackwood Arena setting is pure wish fulfillment, as is its ties with JCD Universal. Clip and Sadie could definitely have another book where they compete in the reality show.
Weaknesses: While the whole reason Tom is trapped in the game, and the sadness this causes, is well developed, Blackwood Arena was so cool that I didn't get as invested in that part of the story as I should have. I appreciated that the issue of how expensive it would be to play all the time is addressed briefly, but it would probably be more of a road block to actual tweens than it is in the book, but that's just a guess, since I haven't been to a similar venue in years. 
What I really think: This will be hugely popular with readers who like Anderson's Insert Coin to Continue, Zhao's Last Gamer Standing, Mancusi's Dragon Ops, and Hansen's My Video Game Ate My Homework. I'm going to buy two copies of this, since I think it will be every bit as popular as Game Over, Pete Watson, and I've never regretted buying two copies of that. I predict that this will be a number one choice for book projects!

Tuesday, February 23, 2021

Books for Gamers

I would rather clean grout with a toothbrush than play a video game. At least at the end of an hour, something would have been accomplished! 

The first video game I ever saw was Pong, and I was way too old to be interested! Last night, Kim at Otterbein had me attend her class virtually to talk to her education students about working with the school librarian. The students seemed very interested in video games, so I put this list of books on that topic.

Did learn that "XD" is a typed emoji for a squinty eyed smile. Younger member of staff had to teach me this. On the other hand, I can use a typewriter, rotary phone AND a phonograph, and I doubt most college students can!

 40 #MGLit Video Game Books

Baptiste, Tracey. The Crash (Minecraft #2)  (Multiple titles, not in any order)
July 10th 2018 by Del Rey Books

Ali-A, Cavan Scott, Aleksandar Sotirovski (Illustrations)
October 24th 2017 by Random House Books for Young Readers

Anderson, John David. Insert Coin to Continue
16 September 2016, Aladdin

Brady, Dustin. Trapped in a Video Game (series)
April 10th 2018 by Andrews McMeel Publishing

Brady, Dustin. Escape from a Video Game Mystery on the Starship Crusader 
April 20, 2021 by Andrews McMeel Publishing

Brown, Gavin. Josh Baxter Levels Up 
February 23rd 2016 by Scholastic Press

Chang, Slyv. Tournament Trouble (Cross Ups series)
March 13th 2018 by Annick Press
May 17th 2016 by Andrews McMeel Publishing

Dashner, James. The Eye of Minds
8 Ocotber 2013, Delacorte Books for Young Readers

Eliopoulos, Christopher. Cosmic Commandos 
July 4th 2017 by Dial Books

Compass Point Books, 2010

May 5th 2020 by Del Rey Books

Graley, Sarah. Glitch May 14th 2019 by Graphix

Hansen, Dustin. Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More November 22nd 2016 by Feiwel & Friends 

Hansen, Dustin. My Video Game Ate My Homework 
April 21st 2020 by DC Comics 

Hautman, Pete. The Flinkwater Factor.
September 1st 2015 by Simon & Schuster Books for Young

Heidicker, Christian McKay. Cure for the Common Universe (YA)
14 June 2016 by Simon and Schuster

Horneman,‎ Jurie and CoderDojo 
September 7th 2017 by Egmont Books Ltd

Kincaid, S. J.. Insignia. 
10 July 2012, Katherine Tegen Books

Klavan, Andrew. MindWar. 
July 8th 2014 by Thomas Nelson Publishers 

Korman, Gordon. Slacker. and Level 13
April 26th 2016 and 2019 by Scholastic Press

Kuhn, Damien. The Fortnite Guide to Staying Alive 
October 23rd 2018 by Andrews McMeel Publishing


November 3rd 2020 by Del Rey Books

Maggs, Sam. Con Quest
June 23rd 2020 by Imprint

Mancusi, Mari. Dragon Ops
May 12th 2020 by Disney-Hyperion

Mancusi, Mari. Gamer Girl. 
Dutton, 2008

July 17th 2018 by Delacorte

Markell, Denis. Click Here to Start
July 19, 2016 Delacorte BFYR

Miller, Jeff. The Nerdy Dozen . 
June 10th 2014 by HarperCollins 

Naftali, Joel. The Rendering
January 25th 2011 by Egmont

Reedy, Trent. Gamer Army 
November 27th 2018 by Arthur A. Levine Books

Schrieber, Joe. Game Over, Pete Watson. Illustrations by Andy Rash 
March 11th 2014 by HMH Books for Young Readers

Strasser, Todd. The Good War 
January 26th 2021 by Delacorte Press

Tabak, Lawrence. In Real Life(YA) 
November 11th 2014 by Tuttle Publishing

Tash, Sarvenaz.The Geek's Guide to Unrequited Love 
June 14th 2016 by Simon & Schuster Books for Young Readers

Tashjian, Janet. My Life as a Gamer (My Life #5) 
April 7th 2015 by Henry Holt and Co. (BYR)

Vande Velde, Vivian. Heir Apparent 
October 1st 2002 by Harcourt Brace and Company

West, Carly Anne. Missing Pieces (Hello Neighbor #1) 
August 28th 2018 by Scholastic Inc.

Also, Penguin Random House seems to be the go to publisher for video game titles! The publish the Official Minecraft Novels and other titles. 

Firestone, Mary. Nintendo: The Company and Its Founders 
January 1st 2011 by Essential Library 

Thursday, March 29, 2012

Conspiracy EVERYWHERE!

Carter, Ally. Out of Sight, Out of Time.
When a bruised and underweight Cammie wakes up in a convent in the Alps, she has not idea how she got there, but quickly finds out that her entire summer is gone-- and she can't remember it. She knows she ran away after Joe Solomon almost died, but doesn't know where she went or what she did. This is a problem, since the Circle of Cavan may or may not have taken her at some point and extracted information from her. Her mother and friends are glad to have her back, and Zach is now living at Gallagher Academy to keep him safe from his evil mother, but Cammie is having a hard time readjusting. She frequently blacks out due to her multiple head injuries, and occasionally shows some mad assassin skills that she didn't have previously! She and her friends try to figure out what happened, and whether or not the circle is still trying to kill her. Their research takes them to Italy, where it turns out Cammie made some startling discoveries. Can she follow all of the threads and get the answers that she needs... and still stay alive?
Strengths: Hard to write a review of this AWESOME book without giving too much away, but it was even better than the first four! The details of spying make me think that either the author is really good at research or has a background that she isn't telling us about. I love how supportive her friends are, how her mother and aunt are worried but not overly in her face, and how Zach doesn't doubt Cammie's abilities but checks up on her none the less. Also, the girl on the cover is not a stick. Hooray.
Weaknesses: Ms. Carter needs to take a tiny break from writing teen books and write one about a middle aged ,um, LIBRARIAN spy!

Gibbs, Stuart. Spy School.
Ben is surprised when he is recruited by the CIA to go to their Academy of Espionage, which is cleverly disguised as a geeky science academy because aside from some cryptography skills, he's not that smart. Turns out that he has been brought in as bait-- the word is put out that he invented a special code, and people start coming after him. The daughter of the man who recruited him, Erica, tells him that all is not as it seems at the school, and there is a mole that must be found. Of course, if Ben can find the mole, he might be able to stay in the school. There is a lot of personal peril-- bombs under the building, people kidnapping and drugging him... but Erica is always saving him. Is the mole a fellow student who just appears to be stupid? Is the principal as stupid as he looks? And what's up with Erica's father? Once Erica tries her own plan to flush out the mole (emailing from the principal's account that Ben has developed Jackhammer, a super code hacker program), will everything work out?
Strengths: Great cover, fun twist on standard spy stories, LOTS of action and adventure with bonus romance. Definitely will buy a copy of this.
Weaknesses: This is not quite as believable as Alex Rider or the Gallagher Girl books, since it walked right along the edge of Goofy. This will make it more popular with the under twelve crowd; I don't think it would do well in high school, whereas the other aforementioned works would.

Austin, Sean. Echo's Revenge.
Publication May 2012. ARC received from publisher.

Brothers Reggie and Jeremy escape from absent mother and her abusive boyfriend by playing online games, and Reggie is so good at "Echo's Revenge" that he gets a letter from the game maker inviting him to a focus group. He runs off, knowing the boyfriend doesn't want him to go, and meets a lot of the people he knows from the game. After the meeting, the company contact, Luca, gives Reggie a secret passwords and tells Reggie to contact him if he needs anything. Sure enough, when he gets home, Reggie is in trouble. He and Jeremy take off and try to head to their long-absent father's house. Not only are they picked up quickly for rides, but when they stop at convenience stores for food, they find that all of the gamers they know are on milk cartons as being missing kids! Something sinister is occurring, and sure enough, just as they reach their father's house, they are drugged, kidnapped, and taken to a secret mine where they end up working for Echo. How will they escape? What evil purpose does AAA Reality Games have? And will anyone ever believe their story?
Strengths: A lot of my students are interested in video games, and very few books include them. This not only has descriptions of the games (which must be interesting to someone, but I don't get it at all!), but the boys get trapped in a situation that is essentially one big video game. Good action and adventure; STB read this one very quickly.
Weaknesses: A bit confusing for me, since I don't understand video games. Also, have a sneaking suspicion that this is self published; the publisher is supposedly AAA Reality Games, but going to that web site causes one to be redirected to echohunt.com. Not a bad book, but might be hard to find in a library copy.