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Monday, April 15, 2024

MMGM- Bradford's Virtual Kombat

It's
Marvelous Middle Grade Monday
 at 
and #IMWAYR day 
at

Bradford, Chris. Gamer (Virtual Kombat #1)
April 2, 2024 by Union Square Kids
Originally published by Barington Stoke, 2012
E ARC Provided by Edelweiss Plus

After a widespread virus killed a huge portion of the adult population in 2030, many children were left orphans and are living on the violent streets. One of these is Scott, who is struggling but still a good person. When he sees the violent Stck and Juice beating up twins Tammy and Tommy and stealing their food, he steps in. This angers the two, and brings Scott into the sights of Shark, the head of the Bleeders gang, who threatens to "blaze" him with a dangerous pulse blade weapon. Luckily, a Virtual Kombat playing pod comes to the street. Society has broken down, and people have turned to online gaming to channel their anger and despair. Vince Powers, the founder of Virtual Kombat, recruits young players from the streets, offering them a place in his Orphans Home to those who are particularly talented. Shark scores a seat, but Scott does not... until Tommy hails him and gives him the seat he has grabbed. Scott manages to do well, but Shark does not win a place, angering him further. The rules of the Orphans Home are simple; be respectful stay in the home, and go to bed on time, and children are provided with three meals a day, clothing, and safe beds to sleep in. There are analysts who watch the children play the game, but Scott is surprised that the players feel pain; it is explained that the hoodies they wear deliver electrical impulses that simulate the feelings but don't injure the participants. Scott meets fellow gamers Kat-Ana (Kate) and Ginger Ninja, who teach him about Trigger Time, the state during which the brain is thinking faster than the game, allowing players to not feel the effects as strongly. When Shark shows up, Scott knows he is in danger, but is there a greater danger from the founder of the company, Vince Powers? There are two more books in this series, Virus and Cyborg
Strengths: This was nonstop excitement, whether surviving on the streets, playing the video games, or fighting against the evil people who run Virtual Kombat. The setting is described quickly but effectively, and Scott is an engaging character who won me over right away when he saved the twin's food despite the peril to himself. This is a quick read (136 pages), and has a dyslexia-friendly font. 
Weaknesses: If this had just been published, I would have thought "Too soon!" about the pandemic killing everyone, but since Bradford had this idea in 2012... I guess we're lucky? It's not as well written as his Bodyguard series, but I'm sure there were strictures on vocabulary and text complexity that he had to consider. The cover will make this an instant success with middle school students. 
What I really think: Students who want the virtual gaming adventure of  Dao's Team Chu and the Battle of Blackwood Arena,  Zhao's Last Gamer Standingor Ross' Game Over but are not quite ready for longer books will appreciate the fast-paced dystopian gaming adventure that is Virtual Kombat. 

Bradford, Chris. Virus (Virtual Kombat #2)
April 2, 2024 by Union Square Kids
Originally published by Barington Stoke, 2018
E ARC Provided by Edelweiss Plus

Scott, who lost his friend Kate to the virtual reality game Virtual Kombat run by the evil developer Vince Powers, is back on the streets trying to survive after escaping Powers' orphanage, which was a cover for killing children in order to feed interest in the popular game. Now, he is being chased by robotic wasps as he is trying to get the word out about the dangers of the game. He runs into his nemesis Stick who is about to destroy him when a girl appears with an electromagnetic pulse weapon to disarm him. Java is working with Pentium Powers, Vince's brother, who is trying to close down his brother's horrible game. Pentium, who is in a wheelchair due to injuries, developed the game, but didn't realize that Vince would use the PlayPods for children, whose brains are not strong enough to withstand the equipment. The kids, including Pac-Man and Spam, hack into Virtual Kombat to try to take it down. They need to take a computer virus and release it in the Crown in the last level of the game. With so many players, they hope to go undetected, but can only reach the Crown by playing the game. Scott's skills are useful. He manages to defeat the Reaper using Trigger Time techniques, and the group runs across Ginger Ninja as they defeat riddles, tigers and sharks. Scott even thinks he sees the dead Kate, aka Kat-Ana, but is this just a residue of her personality that was left in the game. Probably not, and at the end an incident occurs that could mean the end of Virtual Kombat... or does it? Considering there is one more book in the series, we can assume it's not over yet!
Strengths: Bradford is very good about having lots of exciting scenes in his books, and he paces his stories very well, moving from adventure to adventure in a very smooth fashion. We get a decent amount about Scott's motivations, but because this is a short, high interest, low reading level book, there is not the level of character development we find in this author's Bodyguard series. For the intended audience, this is perfect, because they would rather have this type of nonstop, video game action. The villain is clear, the children work together, and there is a satisfying conclusion with the promise of further adventures.
Weaknesses: This may only be available in paperback. Parts of this were hard for me to envision because I don't play video games, and there were occurrences in the scenes that didn't make as much sense because of this. I've read enough Minecraft novels to know that the life levels have something to do with progress in the game, but I don't quite grasp the full impact. Kids who play games won't have this problem!
What I really think: This is a great book to help emerging readers who enjoyed graphic novels like Hansen's My Video Game Ate My Homework , Ali's Game On!, and Nisson, Johnson and Darnell's Power Up! build their reading skills before moving on to Brady's Trapped in a Video Game and Ross's Game Over.

Bradford, Chris. Cyborg (Virtual Kombat #3)
April 2, 2024 by Union Square Kids
Originally published by Barington Stoke, 2019
E ARC Provided by Edelweiss Plus

**Some spoilers in "Weaknesses"**

A major character who was thought to perish in VIRUS is, in fact, trying to get revenge in the real world, and Scott and his friends must help destroy him. They are training with martial arts instructor Sifu, and since they are no longer in the PlayPods, the pain is real. One of Sifu's most important moves is Bruce Lee's one-inch punch, which he practices thousands and thousands of times, since true martial arts practice is a life long journey and not an instant download. Since VR leads to memory loss, Pentium, who is helping the kids, has them limit their exposure to it. While the PlayPods seemed to have been empty with Virtual Kombat went offline, there seems to be a lack of elite players roaming the streets of the city, which is a concern. Stick, Scott's nemesis, is still around, and quite angry that the PlayPods are no longer around to afford children a way off the streets, and Java has to once again save Scott with her electromagnetic pulse weapon. Pentium develops an exosuit to help him walk again, and tells Scott that the only reason he thinks he sees Vince is the "Tetris Effect" where he's so used to seeing him that his brain still causes him to appear. When it's clear that Virtual Kombat is back but has taken to the streets and identified Scott as a bounty worth many points, he starts to be attacked from all sides by people trying to kill him for advancement in the game! Vince is back as a cyborg, and commits horrible atrocities. Scott finds out that an "ad blocker" that was installed in him with a chip is really a tracking device, and painfully has it removed. This helps a bit with eluding detection, but when a cyborg army and elite gamers are added to the mix, will anyone be safe? Since this is the last book in the series, we can assume so!
Strengths: This ends with a nice message about getting away from games and connecting with other people in order to make the world a better place. I loved this line: "Life is not a game. It's your one chance to live." I frequently tell children in the cafeteria who spend the whole time on their phones "No one ever died wishing they had spent more time playing Angry Birds"! This is a pell mell conclusion to an engaging series that will definitely help turn many kids into readers, which is the purpose of the original publisher, Barrington Stokes, which produces dyslexia friendly books.
Weaknesses: This may only be available in paperback. This is not for squeamish readers; Pentium meets his end in a rather gory way that was a bit much to me. There is a fantasy element to the violence; I'm usually okay if monsters, ghosts, or space aliens kill people, but dislike giving my students books with a lot of human-on-human violence.
What I really think: We need more books like this, with perhaps a slightly lower level of gore. It's difficult to find adventure books that are not hugely long, and science fiction books tend to be too lengthy for my struggling readers. I think this would go over so well with my students that I might buy it in paperback if that is the only format I can find.

3 comments:

  1. Great covers on all three of the books you shared today. I don't see as many kids into video games as I once did, but there is still a huge audience for this type of gamer plot. Love your personal site pic, by the way. Don't even think of changing it.

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  2. This sounds like a series kids will absolutely gobble up, Karen, and I always love seeing these "hi-lo" stories (borrowing that word from the publisher) that are accessible for readers with dyslexia or other reading struggles! Although, gosh, the pandemic six years in the future that decimates society...definitely hits close to home. Thanks so much for your thoughtful reviews, as always—your students are lucky to have someone tracking down stories so tailored to them!

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  3. "Bradford's 'Virtual Kombat' sounds like an electrifying read, blending gaming thrills with real-life challenges. Your review captures the essence of the book's excitement and the protagonist's journey.
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